How I Coloured Dreams
A year ago I released Colour My Dreams, the third part in the Series of Colour. Unlike the other parts, CMD was set in a world
that did not really exist as part of the Monochrome world, but was the dream world of our protagonist. There are a lot of little
things around the game, but a lot of people never really understood it. So I am going to! :D
Like most dreams, it just starts. No starting point, like starting a race that you were already running. It also begins in one
place, and 'going down the rabbit hole' leads to a whole new world~ The world itself is a construct of the protagonist's
imagination. The decaying buildings (Inception totally ripped me off~ XD), the pipe construct, the floating mountains and the dark
caves are all similar scenes from the Monochrome world, simply darker. Also noticeable is the Moon, but that is explained later~
The endless halls are the sum of the Protagonist's fear created by the shadow (explained next), burdening him with the fear of
failure in the real world.
Even though in the Monochrome world, the protagonist is becoming happier as he is slowly bringing the world more colour, he is
still afraid. This dream world is him falling into his fear. In the dream world, the protagonist has less power, has less
strength, and even a split personality (explained next). The only connection he has to the waking world is the sound of the phone
ringing, a beacon of hope. With his influence of colour failing him (as per his fears), he must wander the dream world to unlock
them, this being the colour puzzle in the pipes.
The Shadow is the Protagonist's fear summed up in an entity. Given the time I would have given him a bigger role, having to work
your way around him. In the dream world, the Shadow attempts to scare the Protagonist to prevent him from proceeding, and is also
the one who wrote the writing in the endless halls. It is evident that the Shadow has a connection to the nicer side of the
Protagonist as he has hid the note inside the compass (Metaphor for guiding your way~ ;D Seriously... so many metaphors...). If
you haven't unlocked the compass yet, it's lock correlates to the colour puzzle in the pipes~ ;P
The Moon is a symbol of hope, romance, exploration and also a sign for humanity's growth (reaching for the stars and the moon).
Because of this, I had a LARGE number of people come to me asking 'Why did you blow-up the moon???'... Simply put; this is a
dream-world, and in this particular one, all these great things are lost. With the moon being a sign of this power, it contains
all this greatness that you need to escape. You are not essentially destroying the moon, you are releasing the power of the moon
from it's desolate, (imagined) physical state to wash over the dream and cleanse it, which is what lets you escape in the end.